Games

For

Education &

Entertainment

About Debuff Interactive

We are Sebastian and Andy – two friends who turn their passion for games and technology into extraordinary gaming experiences. As experienced developers, we combine deep expertise in software development, game design, and pedagogy to create both engaging educational games and captivating entertainment titles.

Our Mission:

  • Educational games designed for direct use in the classroom, making learning both fun and effective.
  • Entertainment games that stand out through creative ideas and thoughtful design.

In addition, we develop custom educational apps as part of commissioned projects, tailored to the specific needs of our partners.

Sebastian

Sebastian is a teacher and an expert with a decade of experience in game-based learning. He is a university lecturer and was a speaker for some highly regarded organizations such as game – The German Games Industry Association as well as GI – German Informatics Society. He’s a member of the games group in GMK – The Association for Media Education and Communication Culture.

Sebastian is driven by the idea of creating educational video games that really feel like games and are fun to play. He works on game ideas and concepts, as well as the overall game design, coding and UI.

Sebastian prefers to work with the Godot game engine and insists on using it for educational games due to its open source approach.

Andy

Andy is a software developer and architect with deep expertise in creating professional software systems. His experience spans various programming languages, development processes, and the integration of peripheral systems and infrastructure.

Passionate about gaming and complex, demanding software systems, he sees game development as the perfect combination of both. Over the years, he has repeatedly worked on game development projects, contributing to programming, game concepts, ideas, and UI design as part of his broader expertise.

In game development, Andy specializes in Unity and C#, but he also has solid expertise in Godot and GDScript. His broad technical background enables him to tackle challenges across different game engines and development environments.

member since 2024
signed in 2024

Current Projects

We have realized or are currently working on a wide variety of projects. The following is a selection of our current work.

More details about all our games

Paintball

A game about color mixing and geometric shapes.

Up to three players control three characters (blue, red, yellow) who throw a ball back and forth. While travelling, the ball creates a line of the color of the player who threw it. If a ball is travelling over an already existing line, the former color, and the new color mix together. In every level, players face a given task consisting of a colored geometric shape, that must be copied.

Club Defenders

Defend your favorite music, defend your favorite club!

Slow… passive… patient… These are tower defense games. Club Defenders is exactly the opposite: You play with up to 4 players in co-op. The basic mechanics are similar to a classic tower defense game. However, you are constantly energized by completing varied tasks during the action-packed waves of enemies.

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